Edit:Undo is a musical comedy
about life and love in the digital age. To have fun, connect with
friends, and to cope with the stress and anxieties of school, today’s
teenagers use new technology they find essential — cell phones, IM buddy
lists, text messages, and videogames. These devices make their life
manageable—but, sometimes, they can get in the way of real life.
Edit:Undo tells the story of
Rory Conway, a hardworking senior at Wiley High whose constant successes
cause her to run afoul of a nefarious School Board and embroil her in a
fight for her school between teenagers and adults.
Act One begins with Rory winning a
crucial football game, the press from which enables the school to win a
grant to become the ultra-high-tech “Wi-Hi”. This gift poses a threat
against two School Board members, whose businesses (Abacus Pencil and
Suburban Sprawl Realtors) will make huge profits if Wiley maintains its
reputation as a “loser school.” They persuade other Board members that
technology leads to bad student behavior and must be stopped.
One of the School Board members arranges for
her son to enroll in Wi-Hi. He simultaneously flirts with Rory and plays
technology-related tricks on her, giving the School Board grounds to
suspend her and block the technology grant. Maxwell, an aspiring
videogame designer with a crush on Rory, rises to her defense. When he
hears the (false) rumor that the P.T.A. is behind the School Board
crackdown, Maxwell leads the teenagers in a strike, withholding their
knowledge of technology from all the adults in Wileytown.
Act Two begins with the older
generation wrestling in despair with their modern technology without any
help from the teenagers. Suspended from school, rejected by colleges,
and at odds with her friends, Rory feels completely lost. However, she
soon gets some guidance from the school’s observant lady janitor, who
attended Wiley thirty years ago with the School Board members. She
reveals that the Board’s bitterness and her own loveless life are the
consequences of a disastrous game of Pong played during their senior
year. The boys were so enchanted by that first arcade video game that
they used it to choose their prom dates, with disastrous consequences.
The might-have-beens that still haunt the janitor and the Board members
are now imperiling Rory and her classmates.
The only way Rory can save Wiley High, stop
the School Board, and bring the kids and adults back together across the
technology gap is to “edit: undo” the results of the long-ago Pong game.
She hatches a plan: If a long-ago game could tear apart the two
generations, a replay of the same game could be used to bring adults and
students back together. To settle the strike, Rory urges the two sides
to play three old games, three new games, and a secret seventh game:
Pong. When the School Board members are confronted with the bad memory
of the Pong game, they back down, and the tangled web of the past is
In the end, the adults find the loves they
thought they’d lost, the school gets the grant, and both adults and
students learn the difference between people’s virtual and real lives.
As Rory says, “People aren’t pixels!” The story closes with graduation.
Rory and the other students of Wi-High head off to a future of limitless
possibilities, ready and eager to “edit undo” anything in the world that
might need fixing.